I have been working at least somewhat on the surface exploration mode in the space game, but have nothing to really show yet. The system I have now allows various metadata to be associated with the colors on the map, things like “should we use the altitude value or just flatten this out,” “is this ocean,” “does this create a shoreline,” and so on. After some annoying wrestling and a throw-hands-up-in-the-air-and-say-forget-it attempt to use the busted-ass version of std::unsorted_map my OSX installation has, I’ve confirmed I can get that information all the way to planetary geometry construction. The next thing is, well, to take action based on that information. Yeah.
Away from the compiler, I’m also noodling around with for-reals designing the setting for the game. I may have finally come up with a reason to explore this big, empty solar system. We’ll see, though, I don’t exactly bat a thousand when it comes to pulling together game stories.