January 2011
7 posts
1 tag
"Can you imagine heating this place?"
Got in there real briefly and just added a few more options for selecting what powerup an enemy can drop, including requesting a specific powerup type. Progress on Neon Galaxy definitely has been small compared to the amazing forward motion in December. Two reasons for this, basically: first, I had a lot of days off from work in December, and second, I’ve been ill in some fashion or another...
Jan 31st
Jan 29th
1 tag
Stuff and junk and stuff.
Let’s just say you can blame SpaceChem for the gap in updates, here. Anyway, most recently I showed a demo level of Neon Galaxy to a few people, and was pleased by the generally positive response. It also helped to expose a few bugs and missing features, and I spent this evening dealing with them. The overall changelist, which is an example of the sorts of issues I usually find myself...
Jan 20th
1 tag
Jan 13th
1 tag
A Very Small Update
I was able to buckle down and get some more Neon Galaxy stuff done today. In order to implement mines which would fire a group of bullets when destroyed, I had to set up the actions which happen when an enemy is destroyed once and for all. Before it was just a bunch of hacked stuff. Now, there are these features: We can select which effect is played when the enemy is destroyed. Obviously larger...
Jan 10th
1 tag
Jan 6th
1 tag
Jan 4th