Sunday, October 16, 2011
Five days’ work (and a bit) down and we now have our heroine! There’s some issues with her sprite I want to tweak — her right foot doesn’t look right and her mask doesn’t really pop as it should — but by and large I’m surprised at how good she came out. Her wings emit animated exhaust particles and the sword she’s carrying has little space-y burny particles coming off of it as well. Her arm can rotate so she should be able to operate the sword as needed when the time comes to actually attack stuff, which I guess will be tomorrow. Also her hair should ultimately be animated, thought I haven’t bothered to make additional frames for that yet. There’s now an animated sprite class to make that work more easily when the time comes.
Am I cheating at Experimental Gameplay by only counting eight hours of working on this as a “day,” and not calendar days?

Five days’ work (and a bit) down and we now have our heroine! There’s some issues with her sprite I want to tweak — her right foot doesn’t look right and her mask doesn’t really pop as it should — but by and large I’m surprised at how good she came out. Her wings emit animated exhaust particles and the sword she’s carrying has little space-y burny particles coming off of it as well. Her arm can rotate so she should be able to operate the sword as needed when the time comes to actually attack stuff, which I guess will be tomorrow. Also her hair should ultimately be animated, thought I haven’t bothered to make additional frames for that yet. There’s now an animated sprite class to make that work more easily when the time comes.

Am I cheating at Experimental Gameplay by only counting eight hours of working on this as a “day,” and not calendar days?