Don’t ask me, I just work here!
Since I haven’t yet settled on a practical concept that would make good use of the landscape engine, I suppose I should either work on Neon Galaxy or A. Cyborg some more. Neon Galaxy needs the third level set fleshed out and the fourth set balanced, it needs the boss fight to be cleaned up, it needs an ending sequence, and various front-end menus have to be filled out. Plus I want to do a full rebalancing pass on the weapons and smart bomb controls. A. Cyborg needs, well… everything, obviously. It might be fun to try to do a “vertical slice” and fit out a full level with scripted enemy patterns, dialogue, and a boss. Oh, and gameplay too, can’t forget that.
Of course I’ll actually just end up surfing the Web a lot and playing video games until the break is over. I know how this works.