Friday, November 25, 2011

Back at it, then.

I’ve written up a few notes for A. Cyborg, solidifying what would be the plot and characters if it was ever turned into an actual game. But for now I think I need something where I don’t need to worry about basic issues of where the game’s going, so it’s back to Neon Galaxy for a bit. Tonight I just did a few simple things — fixing a longstanding glitch in one of the level XML files, and making the neat little text-typing-onto-the-screen animation work again even with the new more efficient text rendering. Not sure what I’ll work on tomorrow. I’ll just see how it goes.