Monday, December 26, 2011
So two major things today:
First, reorganized lighting internally so it’s not all hacked up any more. Any number of lights can be created, although I’m only bothering to use one in rendering, and the main world class will choose the brightest one. Also, I’ve added the ability to blow out lighting by setting it above 1 — this will cause objects to be starkly illuminated in black and white. Should be useful for large explosions and such.
Second, working on getting actual mobile objects into the game. I assembled a routine which tries to maneuver towards a waypoint, given particular acceleration, turn rate, and top speed characteristics, and to my surprise it works rather nicely. The test ship in the image can fly from waypoint to waypoint all day long. This ability would probably be good enough to get enemy ships working on a basic level.
In all honesty I’m not sure what to do next here. Maybe play Skyrim NO MUST BE STRONG

So two major things today:

  • First, reorganized lighting internally so it’s not all hacked up any more. Any number of lights can be created, although I’m only bothering to use one in rendering, and the main world class will choose the brightest one. Also, I’ve added the ability to blow out lighting by setting it above 1 — this will cause objects to be starkly illuminated in black and white. Should be useful for large explosions and such.
  • Second, working on getting actual mobile objects into the game. I assembled a routine which tries to maneuver towards a waypoint, given particular acceleration, turn rate, and top speed characteristics, and to my surprise it works rather nicely. The test ship in the image can fly from waypoint to waypoint all day long. This ability would probably be good enough to get enemy ships working on a basic level.

In all honesty I’m not sure what to do next here. Maybe play Skyrim NO MUST BE STRONG

Notes

  1. mayflystudio posted this