Text can now be drawn into the HUD. Both “world” text, a virtual 3D object such as the helpful instructions on the navigation tunnel, and “local” text, text projected onto the glass canopy such as the waypoint label, are supported: to do this I repurposed the vector text drawing system from Neon Galaxy, making it capable of sending line draw requests to an arbitrary target such as Space’s HUD. That is all for now because I am too sick and miserable to say more.
Oh yes: Thanks for the suggestion of trying Wine to run Milkshape under OSX. I was kinda hesitant originally because previous attempts to get it working were disastrous. This time, I gave in and used MacPorts, and amazingly it all downloaded, compiled, and installed smooth as silk. However, even though other Windows apps run, Milkshape itself won’t start — the computer just sits. I’ve posted on the Wine forums to see if anyone can help, but I’m not expecting much there; should probably post on the Milkshape forums as well. Might get lucky!
Notes
-
nickthejam liked this
-
mayflystudio posted this