Wednesday, February 15, 2012
Should I wait until I fix the myriad problems, such as low-res particle systems, bad in-ship camera angles, no cockpit graphics, weird normals on that model? Aah, who cares, let’s roll anyway.
The latest feature I wanted to get in is missiles. I want them to be visibly attached to your ship, then launch as needed. To do this I took the child object system from Neon Galaxy and then pushed it backwards so it can be used on both 2D and 3D entities. Really wasn’t too tough, and there we are, functional missiles.
I would theoretically like to get it so that, by GDC, it’s possible to duel a functional enemy ship in this game. I also… need a name for this game, seriously. Usually naming isn’t that tough for me, but not this time.

Should I wait until I fix the myriad problems, such as low-res particle systems, bad in-ship camera angles, no cockpit graphics, weird normals on that model? Aah, who cares, let’s roll anyway.

The latest feature I wanted to get in is missiles. I want them to be visibly attached to your ship, then launch as needed. To do this I took the child object system from Neon Galaxy and then pushed it backwards so it can be used on both 2D and 3D entities. Really wasn’t too tough, and there we are, functional missiles.

I would theoretically like to get it so that, by GDC, it’s possible to duel a functional enemy ship in this game. I also… need a name for this game, seriously. Usually naming isn’t that tough for me, but not this time.